Genesys Magic Calculator
Genesys Die Result Resource
Characteristics
Save
INT
WIL
CUN
PRS
Knowledge
Spell Features
Spell Name
Implement Attack Increase
Spell Difficulty Mod
Magic Skill
Arcana
Divine
Primal
Runes
Verse
Spell Type
Arcana:
Attack
Barrier
Conjure
Curse
Dispel
Mask
Predict
Utility
Divine:
Attack
Augment
Barrier
Curse
Heal
Predict
Utility
Primal:
Attack
Augment
Conjure
Heal
Transform
Utility
Runes:
Attack
Augment
Barrier
Curse
Utility
Utility:
Augment
Curse
Dispel
Heal
Utility
Attack
Free
Range
:
Engaged
Short
Medium
Long
Extreme
Free
Add
Blast
: Attack gains Blast
. +
Free
Add
Deadly
: Attack gains Critical rating of 2. The attack also gains Vicious
. +
Free
Add
Fire
: Attack gains Burn
. +
Free
Add
Holy/Unholy
: Each
deals 2 damage instead of 1 (on GM approval). +
Free
Add
Ice
: Attack gains Ensnare
. +
Free
Add
Impact
: Attack gains Knockdown quality. Also gains Disorient
. +
Free
Add
Lightning
: Attack gains Auto-fire quality. Also gains Stun
. +
Free
Add
Manipulative
: Spend
to move target one range band in any direction. +
Free
Add
Non-lethal
: Attack gains Stun Damage quality. +
Free
Add
Destructive
: Attack gains Sunder quality. Also gains Pierce
. +
Free
Add
Empowered
: The attack deals damage equal to twice the characteristic linked to the skill. If Blast is added, affects characters within short range. +
Free
Add
Poisonous
: If attack deals damage, target makes a
Hard
(
) Resilience check or suffers
wounds and
strain. +
Augment
Free
Range
:
Engaged
Short
Medium
Long
Extreme
Free
Add
Divine Health
: Target increases wound threshold by
. +
Free
Add
Haste
: Target may use a 2nd maneuver without spending strain. +
Free
Add
Primal Fury
: Target deals
extra damage to unarmed combat checks. Also, critical rating for unarmed becomes 3. +
Free
Add
Swift
: Target ignores effects of difficult terrain and cannot be immobilized. +
Free
Add
Additional Target
: Affects an additional target within range. May spend each
to affect an additional target. +
Barrier
Free
Range
:
Engaged
Short
Medium
Long
Extreme
Free
Add
Additional Target
: Affects an additional target within range. May spend each
to affect an additional target. +
Free
Add
Add Defense
: Target gains melee and ranged defense of
. +
Free
Add
Empowered
: Barrier reduces additional damage per
(instead of
). +
Free
Add
Reflection
: If attacked by magic that generates
or
, after check is resolved, attacker suffers the same damage back. +
Free
Add
Sanctuary
: Targets antithesis of target's faith or deity automatically disengage and cannot engage the target. +
Conjure
Free
Range
:
Engaged
Short
Medium
Long
Extreme
Free
Add
Additional Summon
: Summons an additional summon. May summon an additional per
. +
Free
Add
Summon Ally
: Creature summoned is friendly and obeys their commands. +
Free
Add
Medium Summon
: Summon a more complicated tool, a two-handed weapon, or rival. +
Free
Add
Grand Summon
: Summon a more complicated tool, a two-handed weapon, or rival up to Silhouette 3. +
Curse
Free
Range
:
Engaged
Short
Medium
Long
Extreme
Free
Add
Enervate
: If target suffers a strain, they suffer 1 additional strain. +
Free
Add
Misfortune
: When target makes a check, change one
to a face displaying a
. +
Free
Add
Additional Target
: Affects an additional target within range. May spend each
to affect an additional target. +
Free
Add
Despair
: Target's wound and strain thresholds are reduced by
. +
Free
Add
Doom
: After target makes a check, you may change any one die in their pool not displaying
or
to another face. +
Free
Add
Paralyzed
: Target is staggered. (May not be used with additional target. +
Dispel
Free
Range
:
Engaged
Short
Medium
Long
Extreme
Free
Add
Additional Target
: Affects an additional target within range. May spend each
to affect an additional target. +
Heal
Free
Range
:
Engaged
Short
Medium
Long
Extreme
Free
Add
Additional Target
: Affects an additional target within range. May spend each
to affect an additional target. +
Free
Add
Restoration
: Select an ongoing status effect on your target. This status effect immediately ends. +
Free
Add
Heal Critical
: Select one Critical Injury the target is suffering. The critical Injury is also healed. +
Free
Add
Revive Incapacitated
: You may target characters that are incapacitated. +
Free
Add
Resurrection
: You may target a character who died during this encounter. If successful, target is restored to life with wounds equal to their wound threshold. If failed, no other attempts may be made to resurrect the target. +
Mask
Target Self/Creature
Project Image
Free
Range
:
Engaged
Short
Medium
Long
Extreme
Free
Silhouette
:
0
1
2
3
4
5
Free
Add
Blur
: An illusion on a character causes any attacks made against them to add
to the results. +
Free
Add
Mirror Image
: An illusion on a character allows the character to spend
or
from any combat check against them to have the attack harmlessly hit a mirror image instead. +
Free
Add
Additional Illusion
: Affects an additional target or creates an additional illusion within range. May spend each
to affect an additional target or create another illusion. +
Free
Add
Realism
: Increase difficulty checks to determine the illusion is fake by one. May spend
to increase an additional one. Also fools smell, taste, and touch. +
Free
Add
Terror
: Those who spot the illusion must make a
Hard
(
) Discipline check. Suffer 2 strain per
. If failed, they are unable to approach the illusion. +
Free
Add
Invisibility
: If targeting a creature, that creature is rendered invisible. +
Predict
Add
Quicksilver Reflexes
: Instead of asking a question, add
to the results of your next Iniative check. +0 Difficulty
Free
Add
Scry
: Instead of asking a question, you may learn the location of one silhouette 0 item within long range. +
Free
Add
Empowered
: You may ask a question about events within the next month instead. +
Free
Add
Additional Questions
: May ask an additional question. May gain an additional question for every
. +
Free
Add
Flash of Precognition
: Once before the end of the current encounter, you may add
to the results of one of your checks. You may also add
to the results of a check targeting you. You may spend
on the spell cast to increase this to
or
instead. +
Free
Add
Cheat Death
: Once before the end of the session, when character would otherwise be incapacitated or killed, you may spend a Story Point to instead suffer wounds and strain equal to your wound and strain thresholds (but not exceeding it). +
Transform
Free
Silhouette
:
0
1
2
3
4
5
Free
Add
Characteristic Retention
: Retain your own Intellect and Willpower. +
Free
Add
Transform Gear
: Worn gear change into natural markings instead of being dropped. +
Free
Add
Dire Form
: Adopt a dire form of the chosen animal. Increase damage of natural weapons by 3, soak by 1, wound threshold by 6, and silhouette by 1. +
Free
Add
Curse of the Wild
: Instead of transforming yourself, you may transform one target within short range into a silhouette 0 animal of your choice. +
Utility